| Esair Intro | A new way to game fantasy! |
What's all this Esair business about anyway?With all the fantasy stuff out there, what's the point of making more?Well, to put it simply, the point is that we found that all there is out there is pretty much the same old soup. Esair is not! When you say "fantasy" people think of magics, fire-breathing dragons, the eternal battle of good against evil etc. You'll find none of that here. That's a start. This is a world based on the same solid physic laws, economics, politics, superstitions and intrigue of our own world. Works in the same way, but is different. It is a new world, one that is full of wonders and mystery and never seen before creatures and people, but nevertheless is all realistic and believable. In this sense it is perhaps more correctly science-fiction than fantasy. Or maybe historical fiction. Whatever. Call it as you prefer, we like to think of it as Fantasy for the wargamers. Ok, but what is the damn point? Ever played mainstream Fantasy rules? Got bored? When a magician can go everywhere and kill everything anyway, what's the point of playing it on a tabletop? Why bother maneuvering if you're fighting a God that is virtually invulnerable to your weapons? What use are scouts if you can wave a magic wand and summon an army out of nowhere? What about supply lines, logistic, intelligence? In other words, where is the "wargaming" gone? By respecting realism and keeping within the boundaries of possible Esair maintain a solid internal consistency that is the fundamental base for strategy and tactics to have a meaning. Easir is here to bring you this, a new world to discover, new units to play with, new tactics to learn and the full richness of a fantasy universe, but one that's fun to play with toy soldiers! Think of it as an a new period, an expansion for historical gaming. As a matter of fact we suggest you to play Esair using historical rules, is so much more fun that way! But what a range of miniature of prehistoric Orcs has to do with all this? Esair is not only an exiting new range of miniatures, (and there is so much more to come!) but we want to make it an entire new world for you to discover and play with, and this is just the very beginning of it all. We didn't want to start out with the pick of the crop just yet... Trogs are the primitive inhabitants of a desolate region, not all the Esair world is the same! Much like in the real world, separate and far away places have different races, cultures and levels of development. We will have everything from half-animal beastmen living in the stone age to sophisticated kingdoms comparable to early renaissance cooking up here, but all in good time. We want the Esair universe to grow gradually to include a detailed background story and supporting maps, illustrations and description of all races, people, places and everything else. As the range of miniatures grows so will the background material that we hope will inspire you to game the Esair universe in your favorite way, from RPG to table battles all the way to full scale campaigns! In essence, Esair introduces a new completely original world, full of inventions and ideas, new heroic characters and non-human races, creatures and beasts never encountered before, myth, legends and everything else you may expect from a fantasy world, but contained in a self-coherent realistic and detailed universe. But enough of that, you'll find (and you're very welcome to post!) suggestions on how to game the Esair universe in your favorite rule system, relative stats, suggested scenarios, and more people to share your experiences with in the Esair group, so the first step is easy: Next, get yourself some Trogs, and have fun with the little devils, while we cook up some other cool beast for you! Any question, just |
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